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spells/md/deep_magic_5e/greater-maze.md
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# Greater Maze
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- **Level**: 9 conjuration
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- **Classes**: Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V, S
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- **Duration**: Concentration, up to 10 minutes
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- **Source**: Deep Magic 5e
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This spell functions as maze, but the target must make a Dexterity saving throw each time it starts its turn in the maze. The target takes 4d6 psychic damage on a failed save, or half as much damage on a success.
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Escaping this maze is especially difficult. To do so, the target must use an action to make a DC 20 Intelligence check. It escapes when it makes its second successful check.
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