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spells/md/deep_magic_5e/compelling-fate.md
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# Compelling Fate
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- **Level**: 3 divination
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- **Classes**:
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- **Casting Time**: 1 action
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- **Range**: 30 feet
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- **Components**: V, M (a sprinkling of silver dust worth 20 gp)
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- **Duration**: 1 round
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- **Source**: Deep Magic 5e
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You view the actions of a single creature you can see through the influence of the stars, and you read what is written there. If the target fails a Charisma saving throw, you can predict that creature’s actions. This has the following effects:
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* You have advantage on attack rolls against the target.
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* For every 5 feet the target moves, you can move 5 feet (up to your normal movement) on the target’s turn when it has completed its movement. This is deducted from your next turn’s movement.
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* As a reaction at the start of the target’s turn, you can warn yourself and allies that can hear you of the target’s offensive intentions; any creature targeted by the target’s next attack gains a +2 bonus to AC or to its saving throw against that attack.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the duration is extended by 1 round for each slot level above 3rd.
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