initial commit
This commit is contained in:
14
spells/md/deep_magic_5e/bloody-hands.md
Normal file
14
spells/md/deep_magic_5e/bloody-hands.md
Normal file
@@ -0,0 +1,14 @@
|
||||
# Bloody Hands
|
||||
|
||||
- **Level**: 1 necromancy
|
||||
- **Classes**: Sorcerer, Warlock, Wizard
|
||||
- **Casting Time**: 1 action
|
||||
- **Range**: 30 feet
|
||||
- **Components**: V, S
|
||||
- **Duration**: Concentration, up to 1 minute
|
||||
- **Source**: Deep Magic 5e
|
||||
|
||||
You cause the hands (or other appropriate body parts, such as claws or tentacles) of a creature within range to bleed profusely. The target must succeed on a Constitution saving throw or take 1 necrotic damage each round and suffer disadvantage on all melee and ranged attack rolls that require the use of its hands for the spell’s duration.
|
||||
|
||||
Casting any spell that has somatic or material components while under the influence of this spell requires a DC 10 Constitution saving throw. On a failed save, the spell is not cast but it is not lost; the casting can be attempted again in the next round.
|
||||
|
||||
Reference in New Issue
Block a user