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spells/md/5e_core_rules/spike-growth.md
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# Spike Growth
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- **Level**: 2
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- **Classes**: Cleric, Druid, Ranger
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- **Casting Time**: 1 action
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- **Range**: 150 feet
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- **Components**: V, S, M (Seven sharp spines or seven twigs cut peak.)
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- **Duration**: Up to 10 minutes
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- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
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The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
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