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spells/md/5e_core_rules/shocking-grasp.md
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spells/md/5e_core_rules/shocking-grasp.md
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# Shocking Grasp
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- **Level**: 0
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- **Classes**: Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: Touch
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- **Components**: V, S
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- **Duration**: Instantaneous
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- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
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Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
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**Using a Higher-Level Spell Slot.** The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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