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spells/md/5e_core_rules/phantasmal-killer.md
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spells/md/5e_core_rules/phantasmal-killer.md
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# Phantasmal Killer
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- **Level**: 4
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- **Classes**: Wizard
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- **Casting Time**: 1 action
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- **Range**: 120 feet
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- **Components**: V, S
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- **Duration**: Up to 1 minute
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- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
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You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
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