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spells/md/5e_core_rules/flame-strike.md
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spells/md/5e_core_rules/flame-strike.md
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# Flame Strike
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- **Level**: 5
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- **Classes**: Cleric, Paladin, Warlock
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V, S, M (Pinch of sulfur.)
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- **Duration**: Instantaneous
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- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
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A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
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