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spells/md/5e_core_rules/enhance-ability.md
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# Enhance Ability
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- **Level**: 2
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- **Classes**: Bard, Cleric, Druid, Sorcerer
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- **Casting Time**: 1 action
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- **Range**: Touch
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- **Components**: V, S, M (Fur or a feather from a beast.)
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- **Duration**: Up to 1 hour
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- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
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You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
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**Bear's Endurance.** The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
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**Bull's Strength.** The target has advantage on strength checks, and his or her carrying capacity doubles.
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**Cat's Grace.** The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
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**Eagle's Splendor.** The target has advantage on Charisma checks
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**Fox's Cunning.** The target has advantage on intelligence checks.
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**Owl's Wisdom.** The target has advantage on wisdom checks.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
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