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# Enhance Ability
- **Level**: 2
- **Classes**: Bard, Cleric, Druid, Sorcerer
- **Casting Time**: 1 action
- **Range**: Touch
- **Components**: V, S, M (Fur or a feather from a beast.)
- **Duration**: Up to 1 hour
- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
**Bear's Endurance.** The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
**Bull's Strength.** The target has advantage on strength checks, and his or her carrying capacity doubles.
**Cat's Grace.** The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
**Eagle's Splendor.** The target has advantage on Charisma checks
**Fox's Cunning.** The target has advantage on intelligence checks.
**Owl's Wisdom.** The target has advantage on wisdom checks.
**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.