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spells/md/5e_core_rules/continual-flame.md
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spells/md/5e_core_rules/continual-flame.md
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# Continual Flame
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- **Level**: 2
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- **Classes**: Cleric, Wizard
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- **Casting Time**: 1 action
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- **Range**: Touch
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- **Components**: V, S, M (Ruby dust worth 50 gp, which the spell consumes.)
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- **Duration**: Until dispelled
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- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
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A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
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