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# Spike Growth
- **Level**: 2 Transmutation
- **Classes**: Druid, Ranger
- **Casting Time**: 1 action
- **Range**: 150 feet
- **Components**: V, S, M (seven thorns)
- **Duration**: Concentration, 10 minute
- **Source**: 5.2 SRD (D&D 2024)
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.