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spells/md/5.2_srd_(d&d_2024)/spike-growth.md
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spells/md/5.2_srd_(d&d_2024)/spike-growth.md
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# Spike Growth
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- **Level**: 2 Transmutation
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- **Classes**: Druid, Ranger
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- **Casting Time**: 1 action
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- **Range**: 150 feet
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- **Components**: V, S, M (seven thorns)
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- **Duration**: Concentration, 10 minute
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- **Source**: 5.2 SRD (D&D 2024)
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The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.
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