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spells/md/5.2_srd_(d&d_2024)/sequester.md
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# Sequester
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- **Level**: 7 Transmutation
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- **Classes**: Wizard
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- **Casting Time**: 1 action
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- **Range**: Touch
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- **Components**: V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
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- **Duration**: until dispelled
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- **Source**: 5.2 SRD (D&D 2024)
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With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
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