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spells/md/5.2_srd_(d&d_2024)/ensnaring-strike.md
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spells/md/5.2_srd_(d&d_2024)/ensnaring-strike.md
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# Ensnaring Strike
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- **Level**: 1 Conjuration
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- **Classes**: Ranger
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- **Casting Time**: 1 bonus action
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- **Range**: Self
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- **Components**: V
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- **Duration**: Concentration, 1 minute
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- **Source**: 5.2 SRD (D&D 2024)
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As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
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**Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each spell slot level above 1.
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