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spells/md/5.1_srd_(d&d_2014)/wind-walk.md
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# Wind Walk
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- **Level**: 6 Transmutation
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- **Classes**: Druid
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- **Casting Time**: 1 minute
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- **Range**: 30 feet
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- **Components**: V, S, M (Fire and holy water.)
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- **Duration**: 8 hours
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- **Source**: 5.1 SRD (D&D 2014)
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You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
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