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spells/md/5.1_srd_(d&d_2014)/sunbeam.md
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# Sunbeam
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- **Level**: 6 Evocation
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- **Classes**: Druid, Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: Self
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- **Components**: V, S, M (A magnifying glass.)
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- **Duration**: Concentration, up to 1 minute
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- **Source**: 5.1 SRD (D&D 2014)
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A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
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