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# Plant Growth
- **Level**: 3 Transmutation
- **Classes**: Bard, Cleric, Druid, Paladin, Ranger, Warlock
- **Casting Time**: 1 action
- **Range**: 150 feet
- **Components**: V, S
- **Duration**: Instantaneous
- **Source**: 5.1 SRD (D&D 2014)
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.