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# Continual Flame
- **Level**: 2 Evocation
- **Classes**: Cleric, Wizard
- **Casting Time**: 1 action
- **Range**: Touch
- **Components**: V, S, M (Ruby dust worth 50 gp, which the spell consumes.)
- **Duration**: Until dispelled
- **Source**: 5.1 SRD (D&D 2014)
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.