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spells/md/5.1_srd_(d&d_2014)/call-lightning.md
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spells/md/5.1_srd_(d&d_2014)/call-lightning.md
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# Call Lightning
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- **Level**: 3 Conjuration
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- **Classes**: Cleric, Druid
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- **Casting Time**: 1 action
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- **Range**: 120 feet
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- **Components**: V, S
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- **Duration**: Concentration, up to 10 minutes
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- **Source**: 5.1 SRD (D&D 2014)
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A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
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