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<title>Ensnaring Strike</title>
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<h1>Ensnaring Strike</h1>
<ul>
<li><strong>Level</strong>: 1 Conjuration</li>
<li><strong>Classes</strong>: Ranger</li>
<li><strong>Casting Time</strong>: 1 bonus action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V</li>
<li><strong>Duration</strong>: Concentration, 1 minute</li>
<li><strong>Source</strong>: <a href="../../../srds/SRD_2024.pdf">SRD 2024</a></li>
</ul>
<p>As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> The damage increases by 1d6 for each spell slot level above 1.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/srd_2024/ensnaring-strike.md">Markdown Format</a></p>
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