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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Detect Evil and Good</title>
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</head>
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<body>
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<h1>Detect Evil and Good</h1>
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<ul>
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<li><strong>Level</strong>: 1 Divination</li>
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<li><strong>Classes</strong>: Cleric, Herald</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: 30 feet</li>
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<li><strong>Components</strong>: V, S</li>
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<li><strong>Duration</strong>: Concentration, up to 10 minutes</li>
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<li><strong>Source</strong>: Level Up Advanced 5e</li>
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</ul>
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<p>You attempt to sense the presence of otherworldly forces. You automatically know if there is a place or object within range that has been magically consecrated or desecrated. In addition, on the round you cast it and as an action on subsequent turns until the spell ends, you may make a Wisdom (Religion) check against the passive Deception score of any aberration, celestial, elemental, fey, fiend, or undead creature within range. On a success, you sense the creature's presence, as well as where the creature is located.</p>
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<p>The spell penetrates most barriers but is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/level_up_advanced_5e/detect-evil-and-good-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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