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<title>Wild Shield</title>
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<h1>Wild Shield</h1>
<ul>
<li><strong>Level</strong>: 4 abjuration</li>
<li><strong>Classes</strong>: Bard, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: 1 minute</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You surround yourself with the forces of chaos. Wild lights and strange sounds engulf you, making stealth impossible. While <strong>wild shield</strong> is active, you can use a reaction to repel a spell of 4th level or lower that targets you or whose area you are within. A repelled spell has no effect on you, but doing this causes the chance of a chaos magic surge as if you had cast a spell, with you considered the caster for any effect of the surge.</p>
<p><strong>Wild shield</strong> ends when the duration expires or when it absorbs 4 levels of spells. If you try to repel a spell whose level exceeds the number of levels remaining, make an ability check using your spellcasting ability. The DC equals 10 + the spells level the number of levels <strong>wild shield</strong> can still repel. If the check succeeds, the spell is repelled; if the check fails, the spell has its full effect. The chance of a chaos magic surge exists regardless of whether the spell is repelled.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 5th level or higher, you can repel one additional spell level for each slot level above 4th.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/wild-shield.md">Markdown Format</a></p>
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