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spells/html/deep_magic_5e/timely-distraction.html
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spells/html/deep_magic_5e/timely-distraction.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Timely Distraction</title>
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</head>
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<body>
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<h1>Timely Distraction</h1>
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<ul>
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<li><strong>Level</strong>: 2 evocation</li>
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<li><strong>Classes</strong>: Bard, Sorcerer, Wizard</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: 25 feet</li>
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<li><strong>Components</strong>: V, S, M (a handful of sand or dirt thrown in the air)</li>
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<li><strong>Duration</strong>: 3 rounds</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>You call forth a swirling, crackling wave of constantly shifting pops, flashes, and swept-up debris. This chaos can confound one creature. If the target gets a failure on a Wisdom saving throw, roll a d4 and consult the following table to determine the result. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, the spell ends when its duration expires.</p>
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<table>
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<thead>
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<tr>
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<th>D4</th>
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<th>Effect</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>1</td>
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<td>Blinded</td>
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</tr>
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<tr>
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<td>2</td>
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<td>Stunned</td>
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</tr>
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<tr>
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<td>3</td>
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<td>Deafened</td>
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</tr>
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<tr>
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<td>4</td>
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<td>Prone</td>
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</tr>
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</tbody>
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</table>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/timely-distraction.md">Markdown Format</a></p>
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</body>
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</html>
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