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spells/html/deep_magic_5e/summon-eldritch-servitor.html
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spells/html/deep_magic_5e/summon-eldritch-servitor.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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ul, ol {
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Summon Eldritch Servitor</title>
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</head>
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<body>
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<h1>Summon Eldritch Servitor</h1>
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<ul>
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<li><strong>Level</strong>: 5 conjuration</li>
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<li><strong>Classes</strong>: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard</li>
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<li><strong>Casting Time</strong>: 1 minute</li>
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<li><strong>Range</strong>: 60 feet</li>
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<li><strong>Components</strong>: V, S, M (a vial of the caster’s blood and a silver dagger)</li>
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<li><strong>Duration</strong>: Concentration, up to 1 hour</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>You summon eldritch aberrations that appear in unoccupied spaces you can see within range. Choose one of the following options for what appears:
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* Two ghasts of Leng
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* One shantak</p>
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<p>When the summoned creatures appear, you must make a Charisma saving throw. On a success, the creatures are friendly to you and your allies. On a failure, the creatures are friendly to no one and attack the nearest creatures, pursuing and fighting for as long as possible.</p>
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<p>Roll initiative for the summoned creatures, which take their own turns as a group. If friendly to you, they obey your verbal commands (no action required by you to issue a command), or they attack the nearest living creature if they are not commanded otherwise.</p>
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<p>Each round when you maintain concentration on the spell, you must make a successful DC 15 Wisdom saving throw at the end of your turn or take 1d4 psychic damage. If the total of this damage exceeds your Wisdom score, you gain 1 point of Void taint and you are afflicted with a form of short-term madness. The same penalty applies when the damage exceeds twice your Wisdom score, three times your Wisdom score, and so forth, if you maintain concentration for that long.</p>
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<p>A summoned creature disappears when it drops to 0 hit points or when the spell ends. If you stop concentrating on the spell before 1 hour has elapsed, the creatures become uncontrolled and hostile until they disappear 1d6 rounds later or until they are killed.</p>
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<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a 7th- or 8th-level spell slot, you can summon four <a href="https://api.open5e.com/monsters/ghast-of-leng">ghasts of Leng</a> or a <a href="https://api.open5e.com/monsters/hound-of-tindalos">hound of Tindalos</a>. When you cast it with a 9th-level spell slot, you can summon five <a href="https://api.open5e.com/monsters/ghast-of-leng">ghasts of Leng</a> or a <a href="https://api.open5e.com/monsters/nightgaunt">nightgaunt</a>.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/summon-eldritch-servitor.md">Markdown Format</a></p>
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</body>
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</html>
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