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<title>Sleep of the Deep</title>
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<h1>Sleep of the Deep</h1>
<ul>
<li><strong>Level</strong>: 3 illusion</li>
<li><strong>Classes</strong>: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 60 feet</li>
<li><strong>Components</strong>: V, S, M (a pinch of black sand, a tallow candle, and a drop of cephalopod ink)</li>
<li><strong>Duration</strong>: 8 hours</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>Your magic haunts the dreams of others. Choose a sleeping creature that you are aware of within range. Creatures that dont sleep, such as elves, cant be targeted. The creature must succeed on a Wisdom saving throw or it garners no benefit from the rest, and when it awakens, it gains one level of exhaustion and is afflicted with shortterm madness.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 4th level or higher, you can affect one additional creature for each slot level above 3rd.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/sleep-of-the-deep.md">Markdown Format</a></p>
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