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spells/html/deep_magic_5e/seeping-death.html
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spells/html/deep_magic_5e/seeping-death.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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}
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p, li {
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line-height: 1.5em;
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ul, ol {
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table {
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}
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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</style>
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<title>Seeping Death</title>
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</head>
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<body>
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<h1>Seeping Death</h1>
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<ul>
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<li><strong>Level</strong>: 3 necromancy</li>
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<li><strong>Classes</strong>: Cleric, Druid, Warlock, Wizard</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: Touch</li>
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<li><strong>Components</strong>: V, S</li>
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<li><strong>Duration</strong>: 3 days</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>Your touch inflicts a virulent, flesh-eating disease. Make a melee spell attack against a creature within your reach. On a hit, the creature’s Dexterity score is reduced by 1d4, and it is afflicted with the seeping death disease for the duration.</p>
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<p>Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it and can end the spell early.</p>
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<p><strong><em>Seeping Death.</em></strong> The creature’s flesh is slowly liquefied by a lingering necrotic pestilence. At the end of each long rest, the diseased creature must succeed on a Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature’s Dexterity to 0, the creature dies.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/seeping-death.md">Markdown Format</a></p>
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</body>
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</html>
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