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spells/html/deep_magic_5e/quicksilver-mantle.html
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spells/html/deep_magic_5e/quicksilver-mantle.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Quicksilver Mantle</title>
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</head>
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<body>
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<h1>Quicksilver Mantle</h1>
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<ul>
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<li><strong>Level</strong>: 4 transmutation</li>
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<li><strong>Classes</strong>: </li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: Self</li>
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<li><strong>Components</strong>: V, S, M (a nonmagical cloak and a dram of quicksilver worth 10 gp)</li>
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<li><strong>Duration</strong>: 1 hour</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>You transform an ordinary cloak into a highly reflective, silvery garment. This mantle increases your AC by 2 and grants advantage on saving throws against gaze attacks. In addition, whenever you are struck by a ray such as a ray of enfeeblement, scorching ray, or even disintegrate, roll 1d4. On a result of 4, the cloak deflects the ray, which instead strikes a randomly selected target within 10 feet of you. The cloak deflects only the first ray that strikes it each round; rays after the first affect you as normal.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/quicksilver-mantle.md">Markdown Format</a></p>
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</body>
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</html>
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