initial commit

This commit is contained in:
2025-06-07 07:58:30 -05:00
commit 55f791d177
14892 changed files with 1294507 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
#monsterTable td:nth-child(4),
#monsterTable th:nth-child(4) {
white-space: nowrap;
}
</style>
<title>Fault Line</title>
</head>
<body>
<h1>Fault Line</h1>
<ul>
<li><strong>Level</strong>: 6 evocation</li>
<li><strong>Classes</strong>: Cleric, Druid, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Self (60-foot line)</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Permanent</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>The ground thrusts sharply upward along a 5-foot-wide, 60foot-long line that you designate. All spaces affected by the spell become difficult terrain. In addition, all creatures in the affected area are knocked prone and take 8d6 bludgeoning damage. Creatures that make a successful Dexterity saving throw take half as much damage and are not knocked prone. This spell doesnt damage permanent structures.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/fault-line.md">Markdown Format</a></p>
</body>
</html>