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spells/html/deep_magic_5e/doom-of-disenchantment.html
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spells/html/deep_magic_5e/doom-of-disenchantment.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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p, li {
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line-height: 1.5em;
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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</style>
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<title>Doom of Disenchantment</title>
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<body>
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<h1>Doom of Disenchantment</h1>
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<ul>
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<li><strong>Level</strong>: 3 abjuration</li>
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<li><strong>Classes</strong>: Cleric, Sorcerer, Wizard</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: Self</li>
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<li><strong>Components</strong>: V, S</li>
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<li><strong>Duration</strong>: Concentration, up to 5 rounds</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>When you cast <strong>doom of disenchantment</strong>, your armor and shield glow with light. When a creature hits you with an attack, the spell counters any magic that provides the attack with a bonus to hit or to damage. For example, a +1 weapon would still be considered magical, but it gets neither +1 to hit nor +1 to damage on any attack against you.</p>
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<p>The spell also suppresses other magical properties of the attack. A sword of wounding, for example, can’t cause ongoing wounds on you, and you recover hit points lost to the weapon's damage normally. If the attack was a spell, it’s affected as if you had cast counterspell, using Charisma as your spellcasting ability. Spells with a duration of instantaneous, however, are unaffected.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/doom-of-disenchantment.md">Markdown Format</a></p>
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</body>
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</html>
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