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spells/html/deep_magic_5e/dark-dementing.html
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spells/html/deep_magic_5e/dark-dementing.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Dark Dementing</title>
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</head>
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<body>
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<h1>Dark Dementing</h1>
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<ul>
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<li><strong>Level</strong>: 5 illusion</li>
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<li><strong>Classes</strong>: Sorcerer, Warlock, Wizard</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: 120 feet</li>
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<li><strong>Components</strong>: V, S, M (a moonstone)</li>
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<li><strong>Duration</strong>: 10 minutes</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>A dark shadow creeps across the target’s mind and leaves a small bit of shadow essence behind, triggering a profound fear of the dark. A creature you designate within range must make a Charisma saving throw. If it fails, the target becomes frightened of you for the duration. A frightened creature can repeat the saving throw each time it takes damage, ending the effect on a success. While frightened in this way, the creature will not willingly enter or attack into a space that isn’t brightly lit. If it’s in dim light or darkness, the creature must either move toward bright light or create its own (by lighting a lantern, casting a light spell, or the like).</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/dark-dementing.md">Markdown Format</a></p>
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</body>
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</html>
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