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spells/html/deep_magic_5e/create-thunderstaff.html
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spells/html/deep_magic_5e/create-thunderstaff.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Create Thunderstaff</title>
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</head>
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<body>
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<h1>Create Thunderstaff</h1>
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<ul>
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<li><strong>Level</strong>: 7 transmutation</li>
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<li><strong>Classes</strong>: </li>
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<li><strong>Casting Time</strong>: 10 minutes</li>
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<li><strong>Range</strong>: Touch</li>
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<li><strong>Components</strong>: V, S, M (a quarterstaff)</li>
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<li><strong>Duration</strong>: Instantaneous</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>After you cast <strong>create thunderstaff</strong> on a normal quarterstaff, the staff must then be mounted in a noisy location, such as a busy marketplace, and left there for 60 days. During that time, the staff gradually absorbs ambient sound.</p>
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<p>After 60 days, the staff is fully charged and can’t absorb any more sound. At that point, it becomes a <strong>thunderstaff</strong>, a +1 quarterstaff that has 10 charges. When you hit on a melee attack with the staff and expend 1 charge, the target takes an extra 1d8 thunder damage. You can cast a thunderwave spell from the staff as a bonus action by expending 2 charges. The staff cannot be recharged.</p>
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<p>If the final charge is not expended within 60 days, the staff becomes nonmagical again.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/create-thunderstaff.md">Markdown Format</a></p>
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</body>
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</html>
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