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<title>Sequester</title>
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<h1>Sequester</h1>
<ul>
<li><strong>Level</strong>: 7 Transmutation</li>
<li><strong>Classes</strong>: Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Touch</li>
<li><strong>Components</strong>: V, S, M (gem dust worth 5,000+ GP, which the spell consumes)</li>
<li><strong>Duration</strong>: until dispelled</li>
<li><strong>Source</strong>: 5.2 SRD (D&amp;D 2024)</li>
</ul>
<p>With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.2_srd_(d&d_2024)/sequester.md">Markdown Format</a></p>
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