initial commit
This commit is contained in:
54
spells/html/5.1_srd_(d&d_2014)/hallucinatory-terrain.html
Normal file
54
spells/html/5.1_srd_(d&d_2014)/hallucinatory-terrain.html
Normal file
@@ -0,0 +1,54 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
#monsterTable td:nth-child(4),
|
||||
#monsterTable th:nth-child(4) {
|
||||
white-space: nowrap;
|
||||
}
|
||||
</style>
|
||||
<title>Hallucinatory Terrain</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hallucinatory Terrain</h1>
|
||||
<ul>
|
||||
<li><strong>Level</strong>: 4 Illusion</li>
|
||||
<li><strong>Classes</strong>: Bard, Druid, Warlock, Wizard</li>
|
||||
<li><strong>Casting Time</strong>: 10 minutes</li>
|
||||
<li><strong>Range</strong>: 300 feet</li>
|
||||
<li><strong>Components</strong>: V, S, M (A stone, a twig, and a bit of green plant.)</li>
|
||||
<li><strong>Duration</strong>: 24 hours</li>
|
||||
<li><strong>Source</strong>: 5.1 SRD (D&D 2014)</li>
|
||||
</ul>
|
||||
<p>You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.</p>
|
||||
<p>The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.</p>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/5.1_srd_(d&d_2014)/hallucinatory-terrain.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user