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spells/html/5.1_srd_(d&d_2014)/find-traps.html
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spells/html/5.1_srd_(d&d_2014)/find-traps.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Find Traps</title>
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</head>
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<body>
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<h1>Find Traps</h1>
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<ul>
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<li><strong>Level</strong>: 2 Divination</li>
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<li><strong>Classes</strong>: Cleric, Druid, Ranger</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: 120 feet</li>
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<li><strong>Components</strong>: V, S</li>
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<li><strong>Duration</strong>: Instantaneous</li>
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<li><strong>Source</strong>: 5.1 SRD (D&D 2014)</li>
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</ul>
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<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/5.1_srd_(d&d_2014)/find-traps.md">Markdown Format</a></p>
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</body>
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</html>
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