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rules/html/5.1 SRD (D&D 2014)/Monsters (Alt)/Monsters N.html
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rules/html/5.1 SRD (D&D 2014)/Monsters (Alt)/Monsters N.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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ul, ol {
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li {
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margin-left: 0;
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table {
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border-collapse: collapse;
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Monsters (N)</title>
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</head>
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<body>
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<p><a href="../../../md/5.1 SRD (D&D 2014)/Monsters (Alt)/Monsters N.md">Markdown</a></p>
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<h1>Monsters (N)</h1>
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<h2>Nagas</h2>
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<h3>Guardian Naga</h3>
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<p><em>Large monstrosity, lawful good</em></p>
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<p><strong>Armor Class</strong> 18 (natural armor)</p>
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<p><strong>Hit Points</strong> 127 (15d10+45)</p>
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<p><strong>Speed</strong> 40 ft.</p>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>19 (+4)</td>
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<td>18 (+4)</td>
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<td>16 (+3)</td>
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<td>16 (+3)</td>
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<td>19 (+4)</td>
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<td>18 (+4)</td>
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</tr>
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</tbody>
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</table>
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<p><strong>Saving Throws</strong> Dex +6, Con +5, Wis +5, Cha +6</p>
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<p><strong>Saving Throws</strong> Dex +8, Con +7, Int +7, Wis +8, Cha +8</p>
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<p><strong>Damage Immunities</strong> poison</p>
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<p><strong>Condition Immunities</strong> charmed, poisoned</p>
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<p><strong>Senses</strong> darkvision 60 ft., passive Perception 14</p>
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<p><strong>Languages</strong> Celestial, Common</p>
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<p><strong>Challenge</strong> 10 (5,900 XP)</p>
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<p><strong><em>Rejuvenation</em></strong>. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a <em>wish</em> spell can prevent this trait from functioning.</p>
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<p><strong><em>Spellcasting</em></strong>. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:</p>
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<p>Cantrips (at will): <em>mending</em>, <em>sacred flame</em>, <em>thaumaturgy</em>
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1st level (4 slots): <em>command</em>, <em>cure wounds</em>, <em>shield of faith</em>
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2nd level (3 slots): <em>calm emotions</em>, <em>hold person</em>
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3rd level (3 slots): <em>bestow curse</em>, <em>clairvoyance</em>
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4th level (3 slots): <em>banishment</em>, <em>freedom of movement</em>
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5th level (2 slots): <em>flame strike</em>, <em>geas</em>
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6th level (1 slot): <em>true seeing</em></p>
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<h6>Actions</h6>
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<p><strong><em>Bite</em></strong>. <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one creature. <em>Hit:</em> 8 (1d8+4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.</p>
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<p><strong><em>Spit Poison</em></strong>. <em>Ranged Weapon Attack:</em> +8 to hit, range 15/30 ft., one creature. <em>Hit:</em> The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.</p>
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<h3>Spirit Naga</h3>
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<p><em>Large monstrosity, chaotic evil</em></p>
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<p><strong>Armor Class</strong> 15 (natural armor)</p>
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<p><strong>Hit Points</strong> 75 (10d10+20)</p>
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<p><strong>Speed</strong> 40 ft.</p>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>18 (+4)</td>
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<td>17 (+3)</td>
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<td>14 (+2)</td>
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<td>16 (+3)</td>
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<td>15 (+2)</td>
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<td>16 (+3)</td>
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</tr>
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</tbody>
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</table>
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<p><strong>Damage Immunities</strong> poison</p>
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<p><strong>Condition Immunities</strong> charmed, poisoned</p>
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<p><strong>Senses</strong> darkvision 60 ft., passive Perception 12</p>
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<p><strong>Languages</strong> Abyssal, Common</p>
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<p><strong>Challenge</strong> 8 (3,900 XP)</p>
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<p><strong><em>Rejuvenation</em></strong>. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a <em>wish</em> spell can prevent this trait from functioning.</p>
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<p><strong><em>Spellcasting</em></strong>. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:</p>
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<p>Cantrips (at will): <em>mage hand</em>, <em>minor illusion</em>, <em>ray of frost</em>
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1st level (4 slots): <em>charm person</em>, <em>detect magic</em>, <em>sleep</em>
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2nd level (3 slots): <em>detect thoughts</em>, <em>hold person</em>
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3rd level (3 slots): <em>lightning bolt</em>, <em>water breathing</em>
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4th level (3 slots): <em>blight</em>, <em>dimension door</em>
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5th level (2 slots): <em>dominate person</em></p>
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<h6>Actions</h6>
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<p><strong><em>Bite</em></strong>. <em>Melee Weapon Attack:</em> +7 to hit, reach 10 ft., one creature. <em>Hit:</em> 7 (1d6+4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.</p>
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<h2>Nightmare</h2>
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<p><em>Large fiend, neutral evil</em></p>
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<p><strong>Armor Class</strong> 13 (natural armor)</p>
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<p><strong>Hit Points</strong> 68 (8d10+24)</p>
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<p><strong>Speed</strong> 60 ft., fly 90 ft.</p>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>18 (+4)</td>
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<td>15 (+2)</td>
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<td>16 (+3)</td>
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<td>10 (+0)</td>
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<td>13 (+1)</td>
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<td>15 (+2)</td>
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</tr>
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</tbody>
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</table>
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<p><strong>Damage Immunities</strong> fire</p>
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<p><strong>Senses</strong> passive Perception 11</p>
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<p><strong>Languages</strong> understands Abyssal, Common, and Infernal but can't speak</p>
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<p><strong>Challenge</strong> 3 (700 XP)</p>
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<p><strong><em>Confer Fire Resistance</em></strong>. The nightmare can grant resistance to fire damage to anyone riding it.</p>
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<p><strong><em>Illumination</em></strong>. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.</p>
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<h6>Actions</h6>
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<p><strong><em>Hooves</em></strong>. <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.</p>
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<p><strong><em>Ethereal Stride</em></strong>. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.</p>
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</body>
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</html>
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