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# Ooze, Sinoper
*Medium* *Ooze* *unaligned*
- **Armor Class:** 7
- **Hit Points:** 170 (20d8+80)
- **Speed:** walk 20 ft. climb 20 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** Tome of Beasts 3, page 310
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 5 (-3) | 19 (+4) | 3 (-4) | 14 (+2) | 4 (-3) |
- **Skills:** perception +2
- **Damage Immunities:** acid, cold, fire, poison
- **Damage Resistances:** nonmagic B/P/S weapons
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
- **Senses:** blindsight 60' (blind beyond), passive Perception 12
- **Languages:** —
### Special Abilities
- **Amorphous:** Move through space 1ft.+ wide with o squeezing.
- **False Appearance:** While motionless indistinguishable from that work of art.
- **Ooze Nature:** The sinoper ooze doesn't require sleep.
- **Spider Climb:** Difficult surfaces even ceilings no ability check.
### Actions
- **Multiattack:** Three Paint Splash attacks.
- **Paint Splash:** Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one creature. 18 (3d8+5) acid and target is coated in paint. Roll a die. Even result: target is coated in a warm color paint such as red orange or yellow. Odd result: target is coated in a cool color paint such as blue green or purple. A creature including target can use its action to remove the paint.
- **Foment Pigment (Recharge 4-6):** Activates latent magic in its paint burning/freezing paint off creatures affected by Paint Splash. Each creature coated in paint within 60' of it: 35 (10d6) cold (if coated in cool color) or fire (warm color) and poisoned 1 min (DC 16 Con half damage and isn't poisoned). Each affected creature no longer coated in paint.