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# Necrotech Reaver
*Huge* *Undead* *neutral evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 126 (12d12+48)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** Tome of Beasts 3, page 287
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 7 (-2) | 18 (+4) | 3 (-4) | 8 (-1) | 7 (-2) |
- **Skills:** perception +-1
- **Damage Immunities:** poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60', passive Perception 9
- **Languages:** understands Common and Darakhul but can't speak
### Special Abilities
- **Siege Monster:** Double damage to objects/structures.
- **Undead Nature:** Doesn't require air food drink or sleep.
- **Unstable Footing:** Has disadvantage on saves vs. being knocked prone.
### Actions
- **Multiattack:** Two Chain Lash attacks.
- **Chain Lash:** Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target.
- **Bladed Sweep (Recharge 5-6):** Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone.