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monsters/md/tome_of_beasts_3/haakjir.md
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# Haakjir
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*Medium* *Monstrosity* *neutral*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 52 (8d8+16)
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- **Speed:** walk 40 ft. burrow 15 ft. climb 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 3, page 224
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 16 (+3) | 15 (+2) | 5 (-3) | 10 (+0) | 8 (-1) |
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- **Skills:** perception +0
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- **Damage Resistances:** acid, piercing, slashing
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- **Senses:** darkvision 120', tremorsense 30', passive Perception 14
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- **Languages:** understands Undercommon but can't speak
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### Special Abilities
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- **Earth Climb:** Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check.
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- **Earth Glide:** Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
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- **Earthen Claws:** Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any.
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- **Pack Tactics:** Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
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- **Stone Camouflage:** Advantage: Dex (Stealth) to hide in rocky terrain.
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### Actions
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- **Multiattack:** One Bite attack and two Claw attacks.
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- **Bite:** Melee Weapon Attack: +5 to hit 5 ft reach one target 10 (2d6+3) piercing damage.
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- **Claw:** Melee Weapon Attack: +5 to hit 5 ft one target 8 (2d4+3) slashing damage.
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