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# Goblin Siege Engine
*Huge* *Construct* *unaligned*
- **Armor Class:** 20 (natural armor)
- **Hit Points:** 178 (17d10+85)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 11 (7,200 XP)
- **Source:** Tome of Beasts 3, page 211
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 10 (+0) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
- **Skills:** perception +0
- **Damage Immunities:** poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
- **Damage Resistances:** acid, fire
- **Condition Immunities:** blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 120', passive Perception 10
- **Languages:** understands creator's languages but can't speak
### Special Abilities
- **Adaptable Locomotion:** Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
- **Construct Nature:** Doesn't require air food drink or sleep.
- **Defensive Mount:** Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover.
- **Immutable Form:** Immune: form-altering spells/effects.
- **Magic Resistance:** Advantage: spell/magic effect saves.
- **Siege Monster:** Double damage to objects/structures.
### Actions
- **Multiattack:** Three Slam attacks.
- **Slam:** Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage.
- **Acid Jet (Recharge 5-6):** Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half).