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# Ratfolk Rogue
*Small* *Humanoid* *Neutral*
- **Armor Class:** 15 (studded leather)
- **Hit Points:** 31 (7d6 + 7)
- **Speed:** walk 10 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Tome of Beasts 2023, page 302
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
- **Skills:** Acrobatics +5, Perception +2, Stealth +7
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Common, Thieves Cant
### Special Abilities
- **Nimbleness:** The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk.
- **Pack Tactics:** The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.
### Actions
- **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.
- **Light Crossbow:** Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
### Bonus Actions
- **Cunning Action:** The ratfolk rogue takes the Dash, Disengage, or Hide action.