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monsters/md/tome_of_beasts_2023/chortdevil-tob1-2023.md
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# Chort Devil
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*Medium* *Fiend* *Lawful Evil*
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- **Armor Class:** 18 (natural armor)
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- **Hit Points:** 187 (15d8 + 120)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 12 (8,400 XP)
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- **Source:** Tome of Beasts 2023, page 93
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 24 (+7) | 20 (+5) | 26 (+8) | 18 (+4) | 20 (+5) | 20 (+5) |
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- **Saving Throws**: Str +11, Dex +9, Con +12, Int +8, Cha +9
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- **Skills:** Athletics +11, Deception +9, Insight +9, Perception +9
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** cold, fire, poison
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- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 120 ft., passive Perception 19
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- **Languages:** Celestial, Common, Infernal, telepathy 120 ft.
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### Special Abilities
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- **Devil's Sight:** Magical darkness doesn't impede the chort devil's darkvision.
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- **Hellish Weapons:** The chort devil's weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack).
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- **Magic Resistance:** The chort devil has advantage on saving throws against spells and other magical effects.
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### Actions
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- **Multiattack:** The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks.
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- **Claw:** Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic.
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- **Ranseur:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage.
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- **Hurl Flame:** Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage.
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- **Teleport:** The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
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- **Spellcasting:** The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):<br>At will: charm person, illusory script (as an action)<br>3/day each: dispel magic, modify memory<br>1/day: haste
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