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# Adult Sea Dragon
*Huge* *Dragon* *Neutral Evil*
- **Armor Class:** 19 (natural armor)
- **Hit Points:** 275 (22d12 + 132)
- **Speed:** walk 60 ft. fly 40 ft.
- **Challenge Rating:** 18 (20,000 XP)
- **Source:** Tome of Beasts 2023, page 126
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 25 (+7) | 10 (+0) | 23 (+6) | 17 (+3) | 15 (+2) | 19 (+4) |
- **Saving Throws**: Dex +6, Con +12, Wis +8, Cha +10
- **Skills:** Perception +14, Stealth +6
- **Damage Vulnerabilities:** False
- **Damage Immunities:** cold
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 24
- **Languages:** Common, Draconic, Primordial
### Special Abilities
- **Amphibious:** The dragon can breathe air and water.
- **Legendary Resistance (3/Day):** If the dragon fails a saving throw, it can choose to succeed instead.
- **Siege Monster:** The dragon deals double damage to objects and structures.
### Actions
- **Multiattack:** The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks.
- **Bite:** Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) cold damage.
- **Fin:** Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
- **Tail:** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
- **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- **Tidal Breath (Recharge 5-6):** The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw. On a failure, the creature takes 33 (6d10) bludgeoning damage and 33 (6d10) cold damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The dragon regains spent legendary actions at the start of its turn.
### Legendary Actions
- **Detect:** The dragon makes a Wisdom (Perception) check.
- **Tail Attack:** The dragon makes a Tail attack.
- **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or half its swimming speed if in the water.