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monsters/md/tome_of_beasts_2/ogrepede.md
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# Ogrepede
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*Huge* *Undead* *chaotic evil*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 142 (15d12+45)
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- **Speed:** walk 40 ft. climb 20 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 2, page 275
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 9 (-1) | 17 (+3) | 5 (-3) | 5 (-3) | 3 (-4) |
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- **Saving Throws**: Wis +0
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- **Skills:**
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- **Damage Immunities:** poison
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- **Condition Immunities:** charmed, exhaustion, poisoned, prone
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- **Senses:** darkvision 90 ft., passive Perception 7
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- **Languages:** understands all languages it knew in life but can’t speak
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### Special Abilities
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- **Haphazard Charge:** If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the attack is treated as though the ogrepede scored a critical hit, but attack rolls against the ogrepede have advantage until the start of its next turn.
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- **Overwhelming Assault:** When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a DC 16 Wisdom saving throw or be frightened of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ogrepede's Overwhelming Assault for the next 24 hours.
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### Actions
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- **Multiattack:** The ogrepede makes two attacks: one with its bite and one with its slam.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
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- **Slam:** Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) bludgeoning damage, or 8 (1d6 + 5) bludgeoning damage if the ogrepede has half its hp or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice.
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