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monsters/md/tome_of_beasts_2/lunarian.md
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# Lunarian
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*Medium* *Fey* *chaotic neutral*
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- **Armor Class:** 16 (breastplate)
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- **Hit Points:** 97 (15d8+30)
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- **Speed:** fly 40 ft. climb 15 ft. walk 30 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Tome of Beasts 2, page 245
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
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- **Skills:** acrobatics +5, history +4, stealth +5, survival +4
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- **Damage Resistances:** necrotic, poison
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- **Condition Immunities:** charmed, poisoned, unconscious
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** Celestial, Common, Sylvan
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### Special Abilities
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- **Descendant of The Moon:** Magical light created by the lunarian can't be extinguished.
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- **Major Surface Curse:** A lunarian can never be in the presence of natural light. It takes 9 (2d8) radiant damage at the beginning of its turn if it is exposed to direct moonlight or sunlight. If this damage reduces the lunarian to 0 hp, it dies and turns to moondust.
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- **Moon-Touched Weapons:** The lunarian's weapon attacks are magical. When the lunarian hits with any weapon, the weapon deals an extra 4 (1d8) radiant damage (included in the attack). A creature that takes radiant damage from a lunarian's weapon sheds dim light in a 10-foot radius for 1 hour.
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- **Summon Shadowbeam (Recharge 6):** As a bonus action, the lunarian summons a beam of pale light, shot through with undulating waves of shadow, centered on a point it can see within 60 feet of it. The beam is a 10-foot-radius, 40-foot-high cylinder and lasts for 1 minute. As a bonus action on each of its turns, the lunarian can move the beam up to 20 feet in any direction. A creature that enters or starts its turn in the beam must make a DC 13 Constitution saving throw. On a failure, a creature takes 11 (2d10) necrotic damage and is cursed with the minor surface curse. On a success, a creature takes half the damage and isn't cursed.
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### Actions
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- **Multiattack:** The lunarian makes two halberd attacks.
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- **Halberd:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) radiant damage.
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