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# Huecambra
*Large* *Monstrosity* *unaligned*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 136 (13d10+65)
- **Speed:** swim 30 ft. walk 40 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** Tome of Beasts 2, page 203
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 12 (+1) | 20 (+5) | 8 (-1) | 13 (+1) | 17 (+3) |
- **Saving Throws**: Con +8
- **Skills:** perception +4, stealth +4
- **Damage Immunities:** poison, thunder
- **Condition Immunities:** charmed, petrified, poisoned
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** —
### Actions
- **Multiattack:** The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail.
- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become cursed. While cursed, the creature grows gem-like growths across its body. When the cursed creature takes damage that isn't poison or psychic, it and each creature within 5 feet of it must succeed on a DC 16 Constitution saving throw or take 7 (2d6) thunder damage. This damage doesn't trigger further explosions. The curse lasts until it is lifted by a remove curse spell or similar magic.
- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
- **Tail:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- **Gem Explosion (Recharge 6):** The huecambra causes some of the gem-like nodules on its body to detonate. Each creature within 20 feet of the huecambra must make a DC 16 Dexterity saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. A creature cursed by the huecambra's bite has disadvantage on this saving throw.