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monsters/md/tome_of_beasts_2/howler-baboon.md
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# Howler Baboon
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*Medium* *Beast* *unaligned*
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- **Armor Class:** 12
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- **Hit Points:** 13 (2d8+4)
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- **Speed:** climb 30 ft. walk 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** Tome of Beasts 2, page 380
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |
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- **Saving Throws**: Str +4, Wis +3
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- **Skills:** athletics +4, perception +3
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- **Senses:** passive Perception 13
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- **Languages:** —
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### Special Abilities
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- **Pack Tactics:** The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.
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### Actions
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- **Fist:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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- **Rock:** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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