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monsters/md/creature_codex/wind-demon.md
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# Wind Demon
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*Small* *Fiend* *chaotic evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 28 (8d6)
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- **Speed:** fly 60 ft. walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Creature Codex, page 381
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 7 (-2) | 8 (-1) |
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- **Skills:** stealth +8
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- **Damage Immunities:** cold, poison
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- **Damage Resistances:** fire, lightning
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60 ft., passive Perception 8
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- **Languages:** Abyssal, Common, Void Speech
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### Special Abilities
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- **Arrow Bane:** When the wind demon is targeted by an attack or spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the attacker has disadvantage on the attack roll. On a 6, the wind demon is unaffected, and the attack is reflected back at the attacker as though it originated from the wind demon, turning the attacker into the target.
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- **Magic Resistance:** The wind demon has advantage on saving throws against spells and other magical effects.
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### Actions
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- **Multiattack:** The wind demon makes two frost claw attacks.
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- **Frost Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) cold damage.
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### Reactions
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- **Swift as Frost:** After a creature the wind demon can see damages it with an attack, the wind demon can move up to its speed without provoking opportunity attacks.
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