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# Venom Elemental
*Large* *Elemental* *neutral*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 93 (11d10+33)
- **Speed:** swim 50 ft. walk 40 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** Creature Codex, page 138
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 8 (-1) |
- **Skills:**
- **Damage Immunities:** poison
- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** understands Primordial but can't speak
### Special Abilities
- **Liquid Form:** The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
- **Underwater Camouflage:** The elemental has advantage on Dexterity (Stealth) checks made while underwater.
### Actions
- **Multiattack:** The venom elemental makes two bite attacks.
- **Bite:** Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.