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# Shockwing
*Small* *Beast* *unaligned*
- **Armor Class:** 12
- **Hit Points:** 27 (5d6+10)
- **Speed:** fly 30 ft. walk 25 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Creature Codex, page 179
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 11 (+0) | 15 (+2) | 14 (+2) | 3 (-4) | 10 (+0) | 7 (-2) |
- **Skills:** perception +2, stealth +4
- **Damage Immunities:** lightning
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** -
### Special Abilities
- **Antennae:** The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
- **Charged:** At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.
### Actions
- **Multiattack:** The shockwing makes two proboscis attacks.
- **Proboscis:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
- **Fulminating Wings (1/Day):** A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.