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monsters/md/creature_codex/shockwing.md
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monsters/md/creature_codex/shockwing.md
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# Shockwing
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*Small* *Beast* *unaligned*
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- **Armor Class:** 12
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- **Hit Points:** 27 (5d6+10)
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- **Speed:** fly 30 ft. walk 25 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 179
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 15 (+2) | 14 (+2) | 3 (-4) | 10 (+0) | 7 (-2) |
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- **Skills:** perception +2, stealth +4
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- **Damage Immunities:** lightning
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** -
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### Special Abilities
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- **Antennae:** The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
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- **Charged:** At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.
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### Actions
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- **Multiattack:** The shockwing makes two proboscis attacks.
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- **Proboscis:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
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- **Fulminating Wings (1/Day):** A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.
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