initial commit
This commit is contained in:
39
monsters/md/creature_codex/shadow-fey-poisoner.md
Normal file
39
monsters/md/creature_codex/shadow-fey-poisoner.md
Normal file
@@ -0,0 +1,39 @@
|
||||
# Shadow Fey Poisoner
|
||||
|
||||
*Medium* *Humanoid* *neutral*
|
||||
|
||||
- **Armor Class:** 16 (studded leather)
|
||||
- **Hit Points:** 112 (15d8+45)
|
||||
- **Speed:** walk 30 ft.
|
||||
- **Challenge Rating:** 11 (7,200 XP)
|
||||
- **Source:** Creature Codex, page 148
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 11 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
|
||||
|
||||
- **Saving Throws**: Dex +8, Int +5, Cha +6
|
||||
- **Skills:** acrobatics +8, deception +6, perception +4, persuasion +6, stealth +12
|
||||
- **Damage Immunities:** poison
|
||||
- **Condition Immunities:** poisoned
|
||||
- **Senses:** darkvision 120 ft., passive Perception 14
|
||||
- **Languages:** Common, Elvish
|
||||
|
||||
### Special Abilities
|
||||
|
||||
- **Assassinate:** During its first turn, the shadow fey has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the poisoner scores against a surprised creature is a critical hit.
|
||||
- **Born of Shadows:** When in dim light or darkness, the shadow fey poisoner is invisible.
|
||||
- **Evasion:** If the shadow fey poisoner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the poisoner instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
|
||||
- **Fey Ancestry:** The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
|
||||
- **Shadow Traveler (4/Day):** As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.
|
||||
- **Sneak Attack (1/Turn):** The shadow fey poisoner deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll; or when the target is within 5 feet of an ally of the poisoner, that ally isn't incapacitated, and the poisoner doesn't have disadvantage on the attack roll.
|
||||
- **Sunlight Sensitivity:** While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
|
||||
- **Traveler in Darkness:** The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
|
||||
|
||||
### Actions
|
||||
|
||||
- **Multiattack:** The shadow fey poisoner makes two shortsword attacks or two longbow attacks.
|
||||
- **Shortsword:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
|
||||
- **Longbow:** Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user