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monsters/md/creature_codex/shadow-blight.md
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# Shadow Blight
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*Small* *Plant* *neutral evil*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 65 (10d6+30)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 326
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 13 (+1) | 15 (+2) | 16 (+3) | 5 (-3) | 16 (+3) | 3 (-4) |
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- **Skills:** stealth +4
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- **Damage Vulnerabilities:** fire
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- **Damage Resistances:** cold, necrotic
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- **Condition Immunities:** blinded, deafened
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- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 13
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- **Languages:** -
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### Special Abilities
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- **False Appearance:** While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.
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### Actions
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- **Frozen Shadow Tendril:** Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.
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- **Animate Plants (Recharges after a Short or Long Rest):** The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.
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