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monsters/md/creature_codex/paper-golem-swarm.md
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monsters/md/creature_codex/paper-golem-swarm.md
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# Paper Golem Swarm
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*Medium* *Construct* *unaligned*
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- **Armor Class:** 13
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- **Hit Points:** 55 (10d8+10)
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- **Speed:** fly 30 ft. walk 20 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Creature Codex, page 204
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 8 (-1) | 16 (+3) | 12 (+1) | 3 (-4) | 7 (-2) | 3 (-4) |
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- **Skills:**
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- **Damage Vulnerabilities:** fire
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- **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
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- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
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- **Senses:** darkvision 30 ft., passive perception 8
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- **Languages:** understands the languages of its creator but can't speak
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### Special Abilities
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- **False Appearance:** While the paper golem swarm remains motionless, it is indistinguishable from ordinary sheets of paper.
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- **Immutable Form:** The paper golem swarm is immune to any spell or effect that would alter its form.
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- **Ink Blot (Recharge 4-6):** As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack or whirlwind action, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
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- **Magic Weapons:** The paper golem's weapon attacks are magical.
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- **Swarm:** The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a piece of paper. The swarm can't regain hp or gain temporary hp.
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### Actions
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- **Paper Cut:** Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hp or fewer.
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- **Whirlwind (Recharge 5-6):** The air is momentarily filled with paper golems. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.
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